What the internet of things can learn from Minecraft and Lemmings

Once we have a home full of connected devices do we really want to individually manage all of them? Mike Kuniavsky, a principal in the Innovation Services Group at PARC, explains in this weeks podcast how we’re going to have to think differently about programming devices for the internet of things. Devices will need to know what they contain and how those elements might contribute to a certain scenario in the home.

For example when you want to watch a movie, you shouldn’t have to program 6 different devices in your home to tell them what they should do when you toggle on your movie setting, your devices should have some sense of what they are capable of and how to enter a set mode. As he did in his chat in February at our San Francisco Internet of Things meetup, Kuniavsky, likened this device behavior to video games like Minecraft or Lemmings, where preset general behaviors determines how the game unfolded as opposed to rigid and specific actions. He explains all this and more in the podcast. Check it out.

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Show notes:
Host: Stacey Higginbotham

  • How many connected devices will we need and how do we choose the ones we want?
  • Information processing is now cheap enough that it’s just another line item to consider when building a physical product.
  • What does the future of programming for the internet of things look like?

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