DirectX 12 now supports Variable Rate Shading March 18, 2019 by admin Tweet Ahead of GDC, Microsoft has announced that its DirectX 12 API now supports Variable Rate Shading, which should provide gamers with improved performance without sacrificing visual fidelity. Read more… Neowin Related Posts:All-new 3DMark Speed Way benchmark packs DirectX 12…PS5 is finally getting Variable Refresh Rate (VRR)…Sea of Thieves boasts performance boosts with…AMD quietly outs May Preview driver that boosts…Microsoft launches the preview of the new DirectSR…