TechSpot: History of the GPU #4 – The Coming of General Purpose GPUs April 17, 2013 by admin Tweet Until the advent of DirectX 10, there was no point in adding undue complexity by enlarging the die area, which increased vertex shader functionality in addition to boosting the floating point… Read more… Neowin Related Posts:Two Point Studios and SEGA announce Two Point…Bing Image Creator is taking longer than usual to…Threads gets keyword search functionality, testing…These aren't the PC ports you're looking for - The…Intel Arc Pro A60 and Pro A60M GPUs unveiled, coming…