OpenMW update blocks a long-standing way to break Morrowind
*The latest release of the open-source engine reimplementation adds safeguards against an old attack animation bug that could destroy a saved game in one move.*
OpenMW exists to run The Elder Scrolls III: Morrowind on current hardware without relying on the original 2002 engine. Its newest update targets one specific failure mode that has persisted for years: an over-extended thrust attack that can collapse the game state.
Players have long known the risk. A single mistimed forward thrust sometimes passes through geometry or an NPC in a way that corrupts critical data. The result is a broken world that forces a reload or a new character. The OpenMW team has now added checks that prevent the engine from reaching that invalid state.
The change is part of a broader update described as chunky, meaning it bundles several internal fixes rather than one headline feature. No public list of every alteration appears in the announcement, but the thrust safeguard is the item highlighted for players who have lost progress to the bug.
Why it matters
For anyone running Morrowind through OpenMW, the update removes a lingering source of frustration without altering the core combat feel. The project continues to serve as the most straightforward route to stable performance on modern systems, and this patch closes one of the remaining ways the original game logic could still punish an ordinary attack.
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Sources:
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